Worried about mines?
Learn to use a CD or some basic evasion technics like not getting too close to him.
As for the ini files Dubstep mentions, I won't comment because I'm not sure what they affect in game. Clearly not agility (assuming what you say is correct) at which point, is it a reflection of mass or a game mechanic?
If it's a game mechanic, I'm not sure what the point is thats being made re: these but as I have said, I'm not sure what their affect is so I'll not comment further on that.
...and this:
' Wrote:Why does the balance team (what team?) not ask for help in balancing this mod from people that know what they're talking about, if they do not have the required knowledge to do so by themselves? Furthermore, even if they do, which is quite rare, why do they not listen to said advice?
I believe he did.
' Wrote:A new approach is needed for identifying problems and I completely agree. Closed beta tests are as always more a failure than a success. We might just start going around asking certain people on what is wrong with certain ships and how they would like it to be fixed then take conclusions based on that, and then fine tune in open beta. This should address at least some of the gripes people have.
I don't always see eye to eye with Blodo but in all fairness, he did say he agrees that something new is needed. I'm not sure attacking people is going to get anything resolved.
While you're at it Blodo, ask the Unioners for their opinion on the Arbeiter because it's clear the balance team need a lot of input there.
If you are going to change any ship, you should look at the worst performer that has to be used, rather than the superior option that anyone can use.