Posts: 6,535
Threads: 359
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:If you want to buff transports, it doesn't have to be weapons. An increase in hit points and change the shields so they don't deliberately suck (on request of certain players, no doubt), would be a welcomed change.
Thing is, if you buff the armour and shields, all you're doing is reinforcing the idea that they're meant to run. All it does is increase the distance a trade ship can run. Buffing the weapons but keeping the armour as-is (or even nerfing it) makes confrontation a lot more exciting and interesting. It means the transport can be rapidly killed, but then, so can the pirate. Much more intense than the current farce of "plug away at transport for 30k until it pops or it hits a base".
' Wrote:I hope giving the trade factions access to gunboats will already improve the situation, even though the variety of possible ships isn't that wide yet (what happened to the supposed civilian GB?)
This solution only works if you play in Kusari, really. Also, rather cheap that transports would retain their position as defenceless cash-cows because of the possibility of a gunboat turning up.