' Wrote:btw, to make a noticable difference in lag performance of the server, we'd need to reduce the player limit to about 120-130.
Well, actually, 190 gives a lot difference from 220.
On 220 - nearly continuous warp-dodging things.
on 190-200 - rare Yellows. Possible to pirate, group fight.
180-190 - CD doesn't make sharp angled turns in duels, depending on group fighters count. Mine+CD lovers cry
Below 180 - depends on group fight count, but you can do pretty much everything without visual lag.
120 and below - missiles track well, MRs don't crosshair etc. But the change isn't that big as for difference between 180s and 220...
200 limit with 5 slots was fine I say. Missiles don't track, but well, you can at least play, pirate, trade, chat and groupfight.