I'll start off by saying no, I wasn't there. I've been dealing with some computer issues as well as RL issues so have been offline except for occasional skype for the last week.
In regards to RP, some of our players are new to the server and their RP needs some work. We have veteran players who volunteer to help teach our rookies, but as I'm sure you are aware, it takes time and our vets can't be there all the time. What exactly went on in this situation I'm not sure, but in regards to the RP, we'll work on it.
In regards to calling for assistance, that is normal not just for the Mollys but for many factions and locations in the game. I'm on at least 10 emergency channels through Sirius and Gallia due to characters I play. Thus, regardless of faction, house, or location I see nothing wrong with that. It is in fact what our people are taught to do. We teach our players to call for assistance as soon as possible to allow others time to respond. Calling for help when you're out of regens and down to half hull doesn't help much, so we ask our players to put out the call as soon as possible. That our rookies did so before an engagement started is something I'm actually glad to hear.
In regards to numbers, I've personally taken on 4 Odins in one of my indie bottlenose. On another I was engaged with two Corsair gunboats. Why do I mention this? I mention it because I'm not even in the top 100 of PvP players on this server. The BN is a snub killing machine and very agile. Two BN's working together are killer in a group fight, this I know from experience on both sides of the ship's guns. Add a third, whether part of your group or not, and that's a hefty force to be reckoned with. That's my observation from not being involved in this incident, but having experience on both sides of the guns from both ID's.
I think Del said it best above in regards to the numbers. The Mollys were defending their base and thus I do not consider it a gank. Remove the base from the picture and I would still not consider it a gank due to to the capabilities of the opposing ships, which brings me back to role play. I've already agreed that some of our people could RP better, and that is being worked on. On our end, as bounty hunters, whether wanting to collect a bounty at that time or not, by sticking around as the reinforcements showed up would it not seem apparent that combat was going to happen? If it was purely role play and not combat that was expected, and when combat ships arrived, would it not have been prudent to vacate the area? On this, I'm simply curious.
I'll grant that a part of me wonders if you and your wingmen had engaged the rookies and destroyed them before reinforcements showed up, if there would have been a post here. I'm human, thus I can't help it, but no, there is no need to respond to that, it's irrelevant. Thanks for posting in our feedback thread. We'll work on coaching our rookies in regards to role play.
As for the reinforcements, I consider it a non-issue. It was a Molly base and a total of three gunships in opposition, the level of reinforcements were adequate to repel the opposition from the base. Based on the length of time estimated from the original post, there was more than enough time for the opposition to have withdrawn from the area.