Corrected the energy ratios, confirmed their accuracy with FLStat (and the infocards of the few I have ingame), page has been marked as 4.86 accurate.
Likewise, the old mining guide now shows as a historical page, added turn speed docking bays hyperspatial modules (Equipment Type 1) and future support for heavy docking bays (currently hangars+dockbays = displayed dockbays). Slowly but steadily ship pages have turn speed added to it. Player Ship Infobox is now much more personalized, having been redone to be less general virtually a copypaste of the Ship Infobox.
Moved and created singular-tense redirects, which is the proper way to do it. As a note to other contributors, use as an example [[Transport Turret]]s not [[Transport Turrets]].
Created a Hardpoints template allowing more centralized control over how the hardpoints are displayed, and changed most caps to it. Added support to this template for snubs and ships with forward guns and other pseudounique slots.
Moved pages clearly named by their nickname to their correct nicknames (id est li_gunboat_gun01 to li_gunboat_forward_gun01).
Added a page for FLHook-set player faction IDs and redirects for their generic names (Omicron Supply Industries, SCRA, et cetera).
Cleaned up file names and changed the Base Infobox to more dramatically show destroyed player bases (and player bases in general).
Template:NPC Faction will now automatically link to the ID (if named <faction> ID) and to its player faction or player group if there is no official faction.
Fixed a few pages which incorrectly listed a group as official (BIS comes to mind).
Linked pages on IDs for user convenience.
Template:Historical now takes a second variable for the version of the historical article, and using this instead of Template:Version will not mark the page as Outdated.
Restored old ships and IDs (Slaver ID, Smuggler ID, Vigilante ID) and their 4.86 beta equivalents and marked them as Historical Articles.