' Wrote:<strike>ah yes I can confirm this too. and it's more than barrier I have noticed this with. I forgot so I didn't investigate. but there are many bases that do not show up in the commodities pricing list; the only way to get their buy and sell prices is through their infocard. this is inefficient and in the case of middleground pricing (usually important in circuits) which is not usually included in the infocard listing, it makes it impossible to tell without taking the individual commodity to the base.</strike>
well that's what I get for not looking into it. this is all not right. I apologize
yeah upon closer inspection it turns out that the commodity and route in question that I was mainly basing my assertion on was apparently intentionally made. It was the mox from ld-14 to battleship nagumo in kusari run. now I see there are a pair of mox commodities, and the infocard listing is for the rheinland mox. I'm guessing this was all done to try and enforce the trade embargo during their war by removing the most obvious commodities.
Hitting scrap with the fighter mining turret isn't easy. Do you get complaints about it? The quicker the asteroid is moving the harder the job to hit. And if the ship is moving it becomes very difficult. Hitting ore rocks is fairly reliable, but scrap asteroids are much harder. After them, crystals like you find in ice fields are about the same difficulty as scrap. And I find it almost impossible to hit planetary-fragment asteroids. (for example the platinum in alberta) Note this is just with the mining turret. All other weapons hit fine. The problem is with the high projectile speed. Angular velocity and target momentum add more difficulty. I'm guessing the reason the ore is easier to hit is a larger hitbox. You might consider re-hitboxing the other asteroids. I can understand wanting to add depth to the mining system but I think there are better ways to do it than having hard to hit asteroids. for example having fields with one asteroid type, have two instead with greatly differing speeds.
at 1100 m/s I have hard time.
when just moving that down to 1000 m/s there is a fair improvement.
at 950 m/s I have what I would guess is fair accuracy while stationary but unreliable while moving.
at 900 m/s it's what I would say pretty fair accuracy or so while stationary and fairly decent usability while moving.
I had pretty much no issue when using the turret at 600 m/s but slow I know
honestly I don't have a clue how people mine in alberta with these turret
so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.