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Criteria for new commodities:
* Should provide a new and unique economic role
* Does not duplicate existing routes or existing commodities
* Does not conflict with existing route balance (this will be very difficult for the casual observer to evaluate)
* Enhances role play opportunities for factions (creation of Synth Paste and Synth Gel are good examples of this)
* Trade crosses House borders
Original Post:
I'm not going to promise to post often, since I expect to largely keep specifics about new stuff very confidential until the next mod version's release.
However, moments ago I just finished the list of essential commodities to fully develop Gallia's economy like the other Sirius Houses are developed, as well as introducing a number of new commodities for use throughout Sirius. The list includes some "cloned" commodities, such as another Ship Hull Panels to separate Kyushu's and Stokes' production. I've also cloned Prisoners to make balance easier, and separated that from another class of naughty folks in handcuffs to be picked up from police outposts and carted off to the local dungeon. Plus, a couple other sorts of people who need help of various kinds due to various circumstances.
The list also includes several beverages (which you can probably predict with decent accuracy). Shall I provide hints? Here are their initials: LA, W, G, V, S, R, R. There is also a new commodity that can't be traded, but should be useful for some of our more rant-inclined factions.
The rest of the list is made up of various elemental metals for GMS, a new alloy, and several tech products for Solar to produce.
I've also nearly finished importing my past work from google's spreadsheets into a single open office calc spreadsheet. It is over 13,300 rows deep so far, and I still have over half of the new commodities to chart, as well as all of the "people" and luxury items. Each row represents one manually set price, and I expect to reach 20,000 prices this version. By way of comparison, there are about 7,000 in the mod currently (excluding pilots, oxygen, food, & water).
Total new commodities planned so far: 47.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.