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Several hours of tedious and time consuming coding done yesterday (mostly) and a little today. All new commodities have been added into two of the database files that determine some basic characteristics of each commodity. Theoretically, the new commodities should now be able appear in my test version of the mod, although I have not verified this yet.
I've also mostly finished a chart assigning new commodities to npc factions so that they will show up in npc cargo holds.
System work is nearly complete, and I expect to begin work on pricing within a week.
6 more commodities have been added since my first blog post, bringing the total to 53.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.