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Joined: Oct 2007
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Merry Christmas.
My elves and I have been busy debugging this colossal mess for a couple of weeks now, and it's a worse debacle than I imagined, in many respects.
First, somehow my foolproof method of assigning consumption bases to their closest production point for commodities that are produced in multiple locations is not foolproof. Lots of tedious recalculations and spreadsheet copy/pasting to get things in the proper places.
Second, and this was unavoidable, I discovered that many of my assumptions about resale c/sec calculations at unlawful bases for H Fuel and at lawful bases for all sorts of products do not work, and I've had to reduce resale points and run all new price calculations for all the unlawful H Fuel prices.
Third, I discovered one jump hole shortcut in Gallia that I had spotted earlier but forgot to get fixed, and another one that I had not even noticed before. Fixing those will require several thousand prices to be recalculated - everything in Orleanais is affected, and everything to the left of Planet Le Mans in Maine. The only good news about those is that fixing the jump holes will result in the current price calculations being too low instead of too high, so it's not a bug that has to delay the public betas - I just have to get the prices fixed before the final release, and that's not a problem, although it will still require a lot of hours to do.
My guess is that total debugging time will run about 40-45 hours, and I'm at about 25-30 now.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.