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I finished rewriting Picardy's trade rumors today. Yesterday I wrote up the goods.ini code for most of the new player base supplies. The select_equip.ini also contains commodity code that will need to be written.
As I've been creating new commodity ideas for player base supplies, I've also included production locations for each one. Production locations will mostly be similar to the commodities that they are replacing.
One significant change is for Basic Alloy. This trade commodity is moving to a single production source in Sirius (being replaced on the capital planets by House liquors), but its player base replacement will still be sourced in each House, probably at metal processing stations. I'm also thinking about splitting Jump Drive fuel into a separate commodity apart from the other fuels, but leaving fuel supplies as they are now for Cloaks, Hyperspace Scanners, and base shields. All of this will be discussed with the other Devs.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.