I have a question that has probably already been answered alot but I could not find it using search..Is it possible with FLHook magic to make a living economy? like changing the prices of things on stations depending on the supply/demand of commodities.
For example x amount of people buy high temp alloys, demand rises.
This raises the price they sell for They then can choose from a few places that could use the high temp alloys and go sell them at that place.
If everyone heads to one place say base Z which has an attractive selling price then, after X amount of people selling it the demand goes down at base Z hence the price they offer to buy it from you at base Z would also go down, and the price at base E would go up.