I think Henderson is quite right, though i wouldn't mind having bases defense capabilities nerfed, if they would be easier to supply (using less repair commodities or something) in exchange.
When i set up my own base, i created a new ship to use it solely to supply my base.
Currently that ship has 550 hours of game-time on it, even though it is not the only ship i use to supply the base.
So yea, i wouldn't want to see something that i put so much effort into able to be easily destroyed by a bunch of people that feel like destroying bases.
(01-17-2013, 01:16 PM)Croft Wrote: And just as an added extra why not give Carriers the ability to deploy base siege platforms (by module or as standard which ever works) slow firing and slow projectiles useless against anything that isn't stood still but pack one hell of a punch.
Bases are invisible to NPCs, if i got it right, so in case you want to create an NPC controlled platform that shoots the bases, it guess it had to go both sides and would cause bases to shoot npcs as well, probably causing server lags, triggering shields, and making it possible to farm npcs afkly.
Also, if those platforms were actually NPCs that stay while your ship moves away/logs off, it would be quite overpowered, no madder how much damage they cause, simply by the fact that they would permanently trigger the bases shields.