Up to now it always as been 25 cerbs to counter the repairrate of each core level of a shielded and well supplied base.
(05-16-2012, 02:21 AM)Daedric Wrote: Repair every 16 seconds = base level x number of types of repair commodities x 60,000
Repair every 16 sec = 1 x 3 x 60,000 = 180,000
Repair every sec = 11,250
Cerb dps = 50,000
1% cerb dps = 450
11,250 / 450 = 25 (not taking the wear&tear damage into account that is)
If you're saying that you need 32+ cerbs just to counter it, then the healing of the bases has increased since they were introduced and the base guide tutorial needs to be actualized.
If that has happened, then i apologise for spilling wrong information.
However i think we're arguing over peanuts here and drifting into offtopic.