(03-06-2013, 04:14 PM)Croft Wrote: but as it is now there's not much fun in [roleplaying a smuggler].
How come? I do know there is a huge profit margin. Do lawfuls see contraband as an excuse to blow you up? Or do you simply not encounter anybody?
The latter, I don't play a smuggler for the money due to it being far quicker to trade normally though it's equally tedious. The lack of encounters is the issue. I'll rephrase that, the lack of decent encounters is the issue. I've already spoken of my problems with some of the pirates.
It's been my experience that visiting contraband sellers (Gamma, Alpha and so on) doesn't generate much RP aside from a little "Ah bringing more X, good the dockers will be pleased. We'll be sure to load you with as much Y as you can hold." There's nothing more to say, I made it a point to ask anyone flying with the ID for permission to dock just to open up some avenues for RP. You can imagine how boring it is flying between sell points with only 2 mill or die pirates as your interaction.
I have grand ideas about how to change my small bit of space into something I think a lot of people will enjoy. However without the clout of being an official faction or the members to give my voice weight the few suggestions made haven't taken hold. Things like changing jumpholes to force smugglers through gates, altering TLAGS to hide freighter cargo basically pushing us into view of the law which I think should be made our main source of interaction. It really is an uphill struggle, not only because my ideas change gameplay quite significantly it also demands a change in how people view smugglers and that's damned neigh impossible.