(03-14-2013, 03:59 AM)Dirk Danger Wrote: Ah my bad, I read the thread he put up the same day the server crashed. It seemed to me like he likely had something to do with it, clearly being someone who hates this community apparently. But I go back to what some of you had mentioned about being able to acquire the 'best' ships with almost no hassle. Maybe a new ranking system is in order, so that you really do have to put a big effort and not just a lot of credits into buying that Zoner Nephy. I've only been around for 4.86 but I had heard that such mechanisms existed in the past, where the only way you were going to get that big ol dreddy was though good role-play and making a contribution to the overall game play.
Limiting caps is a hot topic, some favour regulating them other prefer free choice, a quick search through the forums will yield at least a dozen threads on the matter.
Both sides of the debate have valid points though seldom few touch on the heart of the matter, structure. Folks get closest to it when discussing official factions and their rights, bonuses etc. Right now we have no restrictions on what ships people can buy, only their use is regulated by ID and ZoI which requires someone to catch them, provide evidence and report the wrongdoing so folks have almost no accountability, so long as they tiptoe within the rules.
That system doesn't sit well. To me structure is the basis of all roleplay, the very term means to assume a role and play within it's boundary. In my opinion it's this lax of structure that has made Disco backslide towards Freelancer's arcade shooter origin. To reapply a solid framework to this mod would require everyone to start again which as you've seen very few are in favour.