Daumann Heavy Construction is a Rheinland industrial corporation that does both mining and manufacturing. It has a partnership with Republican Shipping and competes with Kruger, BMM and the Independent Miners Guild. The Red Hessians often attack Daumann ships.
Pilot carrying this ID is an employee of Daumann Heavy Construction who:
- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Can hunt corporations belonging to houses or organisations at war with Rheinland within their Zone of Influence.
- Can actively hunt Red Hessians outside their Zone of Influence.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage inpiracy against Kruger, IMG and BMM in the Omegas only.
- Cannot land on Kruger, IMG or BMM bases.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, Omegas
Allowed ships: Fighters, Freighters, Transports, Gunboats
I suggest dropping Kruger from no-dock/piracy list, yes inRP Daumann and Krugers are competitors, what doesn't change fact factions may be interested in cooperation, especially against hessians or IMG, as even Disco history shows as I heard. Currently Kruger and Daumann IDs aren't rephacked to each other, and it allows flexible diplomacy in the gameplay.
As to "may treat as combat targets", I'd rather see it gone, but if it's not, you forgot to add GMG to Outcast ID.
I'll give more feedback on this later, when I carefully read entire list.
EDIT: RIght, we would also like to have our own ID description written and submitted by us.