(05-14-2013, 06:36 PM)TheJarl Wrote: I expected this response. I realize that the current Bundschuh playerbase has several different opinions on the matter. However, it does seem reasonable to me as it is actually official lore. Admitted it was controversial and I think I opposed it back then myself. Still it wasn't changed as far as I know and in the VWA it was simply decided that we could try and actually make use of it by trying to side with Liberty. However lore and ID currently don't match. I realize why, but at the very least I think the Bundies should have the option to go both ways since there is no official faction to make a decision on the official course of the faction.
As for the reasoning behind siding with them. The Rheinland media won't portray us as heroes anyway, after many generations of propaganda it just won't work so easily anymore. Liberty can therefore be seen either as genuinely having good intentions (whether the players see it that way doesn't matter, our chars might) or simply as a useful lil' thing. If Liberty wins they could very well decide to give power to the Bundschuh if they consider us as an ally. For them it would mean supporting a new more friendly government instead of grabbing power themselves which would cause a lot of unrest. For us, it would be a way to fight the government.
So I think it should either leave the decision to the player or state that we can side with Liberty.
(05-14-2013, 06:53 PM)SummerMcLovin Wrote: As for the Bundschuh ID, perhaps even leaving it as simply "cannot ally with any lawfuls". Both sides have a point about not being portrayed as supporting Liberty, but also not gaining anything (after several failed attempts) by supporting Rheinland. Just wade in and shoot both without grouping.
Or lets not mention the allying thing at all.
That would create some space for the Bundschuh and also allows some hardcore undercover wraith roleplay for some individuals who might seek something like that...