(05-15-2013, 02:47 PM)Rodnas Wrote: Being forced to fly around to find a safe haven would be an actual limitation or drawback to the otherwise unchecked, misused and completly out of the window stupid ID
As is, the pirate ID is the go to ID if you want to do anything without drawbacks, from serious contributions to the server and its gameplay to the stupid lolwutty abusing of it. Every ID has drawbacks safe this one!
I fail to see how alt+tab cruising for 200k promotes good gameplay or roleplay. It's merely an annoyance for the person that has to do it.
Quote:Also, while the players behind the factions might not want themselves or their buddies being unable to dock on their bases with the pirate ID there is no reason that unaffiliated people are allowed on a supposedly well hidden base of that faction- they are a major source of treachery after all, not to speak of the 0 logic of supporting and sponsoring your competition on your own turf.
And if said independent pirate is so cool with the faction they would let him dock anyways then he can slap the appropriate ID on his ship, too.
=> Independent shady people should stop being lazy and start flying their ships to the already intended shady double dealing factions stations (aka zoners and junkers )
Like I said......unlawful factions that do not want pirates docking on their bases can already request a rephack.
There is no reason to implement a blanket rephack preventing Pirate ID'd ships from docking on any unlawful base.
The Pirate ID already has the most restrictive rephacks in the game besides Wilde, Nomads, and SCRA (and rightly so).