(05-15-2013, 08:38 AM)AeternusDoleo Wrote: Giving them both the "may defend allied ships" and "may ally with unlawful and lawful groups" basically extends their ZoI siriuswide for the purposes of protecting other ships. It turns that faction into a mercenary one. Not good. The Corse are described as a highly organised crime syndicate with strong ties/influence with the Gallic government. I can't see how collapsing that government (and risking their influence) would help their cause. I can't help it if some people took the Corse ID and applied what is basically Council roleplay to it.
What do you feel the -entire- Corse ID should be? And keep in mind that the Junker and Hogosha IDs as quasilawful ones should be looking similar. Basic gist: May dock on lawful and unlawful bases, may not commit unlawful acts inside house space.
The Corse weren't part of the Quillian exodus. They have no bases in or near Bretonia, and if the UC are supporting enemies of the Crown, they'd -definately- not be using GRN facilities or facilities under heavy scrutiny by the GRN. The Bretonian occupied territories are not plausible for the UC.
The main problem I see, and this is a day after seeing this thread and calming down (unfortunately I woke up to seeing this, and I'm cranky in the mornings) is that the ID doesn't appear to take into account any of the roleplay and direction we've been working towards, regardless that we're still only pending through our Official Faction request.
The in-game infocard clearly mentions one of the possible reasoning's behind us Corse having anti-goverment ideas, not to mention our subtle aid with the Fallen Grace rebellion. While we do have our moments of unlawful actions, we've established ourselves in such a way that not all of our members are Royalist supporters. We don't have internal squabbles due to our focus on the cash, which is what any Black-Market leader should be keeping their eyes on, the stock markets and commodity trends. We do keep our eyes on these, trading both lawfully and lawlessly.
Our fighting the Outcasts (and thus their allies) as another instance, an attempt to drop Cardamine and raise chances of Nox sales (despite rarely trading in this commodity and simply relying on being the producers from the shadows). In short, similar to a drug-cartel war. Excursions with transport ships to other Houses, we're making our mark as smugglers of Cryocubes as another instance of unlawfulness (at least within Gallia).
Anyway, I thought I'd point this out and leave Teerin or other UC to respond further on this one. Don't trust myself to say more, as it's the morning again here and I've woken up and immediately looked at this before going for my morning coffee, but something had to be said. I'm not suggesting giving us both of those lines, as I appreciate limitations, but had to share my thoughts on it so far and don't want to think of our actions as being made redundant.
[/my 2cents]
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