I'l try and keep it short and simple. A Freelancer is a person who goes into a particular line of work as hired help without further obligation, solely for their own gain and profit. It suggests freedom of an individual to do what they want without being tied to anything. So why the hell is the Freelancer ID so restrictive?
I speak mainly of the 3200 cargo cap, but there are other features that need re-consideration.
I'l ask you this: Is it really that OORP to be a Freelancer and to own a ship over 3200 cargo?
I can guarantee all of you went through a phase of flying without affiliation or consideration of the RP world with the sole purpose of making a profit to advance in the game. So in a sense this was all of our role play at one point or another, why shouldn't we have the option to roll with it instead of having to start up a new character or invent a new character from the one you've been flying for 48 hours.
I'l acknowledge that the cap was put in place to promote activity in trading factions, but then why can't we put a bonus in place for trading factions as opposed to nerfing the Freelancers and restricting what they do?
Everyone needs a middle ground for whatever character/faction they want to start, it's a shame that the Freelancer ID isn't able to help much in these circumstances right now.