Quote:; dsy_license_helghast
501405
NAME
Artificial Intelligence ID
501406
INFOCARD
Artifical Intelligence ID
The AI ID signifies the character an Artificial Intelligence. Most AI's descend from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. AI's are fully selfaware and autonomous, and not under Human or Nomad control.
Vessels carrying this quasilawful ID are controlled by an Artificial Intelligence, who :
- Can attack any ship in self-defense or in defense of another AI ship.
- Can attack any ship in systems that do not contain a jumpgate.
- Cannot attack transports and freighters, except in selfdefense.
- Cannot use any transports with more than 3,600 cargo.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser
Might be me, but i still wonder why an AI is allowed to dock an AI cruiser in house space.. while they may not attack a soul within a system with a jumpgate. Also i guess houses like to see AI's gathering intel on their homes to use on the advantage of AI's ?
Quote:; dsy_license_fc_j_grp
500610
NAME
Junkers ID
500611
INFOCARD
Junkers
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasilawful ID is a member of the Junkers who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.
Hmm but may demand cargo/credits in Gallia? while they are good with its government? Kinda strange isn't it? Look Kusari is also allowed but hey look how kusarians like the Junkers, it makes sense. Only Gallia i do not get
Quote:; dsy_license_ga_j_grp
505271
NAME
Gallic Junkers ID
505272
INFOCARD
Gallic Junkers
The Gallic Junkers consist of scrap collectors, smugglers and other undesirables and people masking as such. They trade with both lawful and unlawful groups. Until recently, they were used by Gallia to gather intelligence on other houses, but they have somewhat fallen out of favor since the Gallic invasion into Sirius has begun. They sometimes still act as agents of the Crown, privateering for them behind enemy lines.
Pilot carrying this quasilawful ID is a member of the Gallic Junkers who:
- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Gallic corporations or allies of Gallia are exempted from this.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Gallic corporations or allies of Gallia are exempted from this.
- Cannot ally with anyone except with Gallic lawfuls.
- Cannot use any transport with more than 3,600 cargo except for the l'Ane and Vache.
Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats
Maybe time to scrape this faction? Only difference is that it can pirate now within gallia and its borderworlds. also that instead of the Junker id you can pirate in bretonia. Also Junker ID has no ZOI restriction which the Gallic one has. Even with piracy now. While it was a nice id to be a gallic junker to pirate with. AND it has a cargo restriction of tops 4250 (vache), while plain junkers may go to 4300 cargo space. Also with this i would place the Junker salvager as an additional selling point within gallia. on a Gallic junker base.
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