Now I find this a little... odd:
Aerelm said: "Restarts are not supposed to and do not give you the ideal reputation sheet for your faction."
Then why did you make them in the first place? Junker restart is useless inRP as it is now. What is the reason behind making a restart that does not fit into the RP of the particular faction? I thought faction restarts were made so people take less time with ooRP mission grinding for reputations and flying around fixing reps, thus more time is spared for actual RP. This way the Junker restart is worse than making no restart at all. What is the point then? I do not say restarts should give ideal reps, but should give at least inRP reps, like the one Karst mentioned in regard with ALG.
Purpose of the restarts is to provide a quicker way of making a new character, so you won't have to fly to your guard/home system from the capital planet of the closest house. Each restart starting reputations is based on the region your guard system is located in. If you want a set of reputations different than the default settings of that house, you'll have to do it yourself. An "InRP rep" set for IDs like Junkers and Zoners is too neutral to be provided via a restart template, and it should logically require some effort. ~ ae