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I've finished accounting for system changes, and that takes care of the obvious bugs.
I've also recentered Scrap Metal consumption to focus on Bourg-en-Bresse and Culebra, which are the two hubs for production of Manifolds from Scrap Metal.
I'll now offer a few notes about the new trade system.
Gin, Sake, Rheinbier, and Liberty Ale are available from capital planets and are primarily sold to locations in their own Houses. This makes them function in the trade system similar to Kensington, Trenton, Narita, Mainz, and the other shipping stations: sell at an import hub, then buy a local product to transport within the House to buy a high value product to export to another House. There are also some routes for Gin, Sake, Rheinbier, and Liberty Ale that go to the luxury destinations, and even a couple of routes that export them to other Houses. None of these allow A-B-A trading, however.
The passenger transport system involves luxury destinations like liners and resorts, and also involves many habitable planets. For example, you can transport Passengers from Luxury Liner Mackinac to Planet Hamburg, Vacationers from Hamburg to Luxury Liner Hawaii, and Tourists from Hawaii to Mackinac. I will post a comprehensive guide to the passenger and luxury commodity trade network in the future.
Gallia's economy is the only House economy in Sirius that fully allows in-House trading on a comprehensive scale. However, the best profits are still gained from trading between Gallia, Kusari, and Rheinland. Gallia also has its own internal passenger trade network, although it also intersects with Golden Dragon Casino, and Luxury Liners Mackinac and Hawaii. Gallic trade also involves high profits transporting supplies to the front lines of the war in Leeds, and transporting Gold from BS Castres, Ship Hull Panels from Stokes, and Lanthanum and Casualties from Planet Leeds back to Gallia. Royal Marines, Promethene, Munitions, and Bio-Stability Monitors are just a few of the products made in Gallia that are in high demand at the front lines.
Prisoners are available at Battleships throughout all systems, and are transportable to prisons nearby. Criminals are available at police outposts and are transportable to prisons, or bases that use forced-criminal labor. Houses with more than one prison have one designated for Prisoners and the other for Criminals. Passengers (who are released criminals or prisoners) can be transported from prisons back to capital planets. In Gallia, criminals can also be transported to the prison in Picardy from the two prisons elsewhere in Gallia, and Crew are transportable from the prison to nearby planets. This allows for efficient routes for Prison Liners, which can also incorporate Light Arms or Side Arms into their routes, because those are sold to police outposts and Battleships.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.