Hey, a thread about caps and I haven't posted my stupid coments here! OMW to fix it!
Well, don't throw a tomatos into me, but... It's ok with bombers and caps now. Srsly.
Problem with players here. If we would take 5 players... 4-5 of them will be battleships (including me). Honestly... such formation is usefull against only same amount of supportless battleships.
The correct placemnt would be 1 battleship, 2 cruisers, 2 gunboats. And battleship should never do " Enemy fighter in range, charge all guns and kill it!" Actually, battleships should be last ships, which would open fire on smaller target. Gunboats should be covering battleship from bombers. If they can't do it, they can call cruisers to aid them. And only, when few bombers evaded cruisers and GBs, and reached bs, then it should open fire in self defence.
Another point: we have ideal caps, and BS even more ideal then cruiser or gb. Ideal, I mean, it has no critical components (cruisers and GBs has thusters, which meas survival for them). Best example is SW EaW (Star Wars Empire at War), where bombers die fast to fighters and gunboats, but very easely disabling critical components of capital ships, making them even vulnerable.
Here, you can't disable BS's engines, and it won't go anywhere. You can't disable sensor array, so player wont be able to sellect any object in space, you can't blow up navigation block, and map will turn unawailable. Imagine, how long, you will be searching for JH to Magelan in Leeds, with no map and unable to sellect object?
Yes, ofcrs, there are sheild, thusters, and guns, which can be blown up, however... it's much easer to "hit into body" than subtargeting equipment, and then aiming into it. As personal experience... such tiny job, with disabling ship's equipment, appearing when it's 1 vs >2. Like bomber, fighter and cruiser vs gunboat.
When there are 6 BS... and 4 bombers, noone care about disabling sheild or guns, just pew them into body.
Making "proper" cap vs fighter balance would requer nearly complete overhaul of mod, reviewing every aspect from impulse and turning speed, till armor and amount of turrets for every capital ship and bomber.
Wana battleships, which can easely withstand 10 bombers and beat them- NP. RM BS can be such monster. In same time, having 3M default armor, 30 gun hardpoints, 5 min cruise drive charge time, 20m/s impulse speed, 3m/s reverse speed, 12Mil energy core, 200m/s cruise speed, 0 dodging ability, no blind zones. 3.5K absolute destruction zone, in same time max range for all non-mortar type weapons. 1.5 Bil cost.
In same time, Liberty Dreadnought, can have 1M default armor, 15 guns, 2 min cruise drive charge time, 50m/s impulse speed, 12m/s reverse speed, 6Mil energy core, 280m/s cruise speed, increased dodging ability, one-two blind zones.
Only way to deal with RM BS will be Mortars/Heavy mortars with 4K range. Costs 820M.
And victory or defeat will be matter of cruisers, gunboats, fighters and bombers.