Agreed. I remember the end of 4.85 when Copper Ore madness. That was the only ore to sell for 10K but you had to take it to a hostile nation. (Omega 7 -> Rheinland -> Liberty(Houston) ) That attracted dozens of people constantly. Pirates had a good time, miners and haulers earned a lot of cash and even police was included vastly. Both in ending piracy AND in chatching smugglers taking their precious Ore to Liberty!
That created huge activity around Omega-7 / RH / LI
There was profit, there was risk and there was fun.Of course you also had the chance to try other ores. For less profit (~7K at best) but also less risk.
I liked that environment.
Now it's just too easy to earn money. At least 6-7 of the ores sell for 10K, at different sale points. Too spread out, little activity, hard time for pirates, too easy cash for traders. -> Cash is worthless (real inflation)
If there is a lot of something and it is still easy to make then it's becoming worthless.
Increase the activity by having the 4.85 Copper ore example back! Not by increasing one ore sell price, but by decreasing all the other, except for one. Of course you can rotate through all ores by time. Like for 2 weeks now the Gold ore sells for 10 K and only in Liberty. Then the Cobalt Ore sells for 10K but only in Kusari, all the others are worth 7K. And so on. It would work