New techcompat plugin: The new plugin works in addition to the old plugin, and does not replace it. With the new plugin ship-gun combinations can be controlled independent of ID-ship-gun restrictions. Each ship has a set of defined "allowed guns", and if any of those guns are used, the powercore efficiency will be calculated based on the ID, but if any other gun is used, powercore will be reduced to 10% regardless of the ID mounted. Note that this plugin is still in its testing phase and adjustments or reworks should be expected until the final release. A thread will be posted in the rules section shortly with a more thorough explanation of the new plugin.
Highlighted.
If I get this right..
Let's just say I'm using an OC sabre with 6 krakens, and a tizona turret. (I know, oorp, but "lets just say")
So, if 6 kraken is activated, then the core should be 100%. But, if I activate the tizona, it should be reduced to 10%...
Am I right?
Also, Stellion
(11-08-2013, 06:33 PM)Machelvanius Wrote: Why do we need a password for the server?
You don't. The disco dev's, admins, moderators etc testing if everything is all right. Just be patient. :p