(11-15-2013, 10:30 AM)Jinx Wrote: big anti-base weapons are a good idea, but only if you come up with a good and fair idea to prevent people from blowing up bases for petty reasons or ooc grudges or just cause they can.
This is total wrong perception. How you can deliver a good idea that prevent people from building troll bases for petty reasons or ooc grudges or just because they can?
The Biggunship should exist also it is damn easy to balance it if you use your brain a bit.
- Huge costs to construct comparable with base levels lvl 1 gun cannot kill more then lvl 1 base etc.
- The ship is lost by death.
- Huge fuel costs to charge the gun- At least 4 per level should be needed in order to successfully resupply and shoot it.
- Time at least 1 hour and 20 min per base level. This gives the defenders good time window to prevent destruction.
- Slow and torpedo like projective that can be shot down by the defenders or even by special type of weapon platform
- Short range that forces the attackers to keep the weapon platforms destroyed.
- Base Module "Beacon" update that eats resources but delivers stress signal in form of server-wide chat msg when the base is under siege by such Biggunship.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)