(11-17-2013, 09:24 PM)Bubba2x4 Wrote: What?
Waste space? If I don't want their drops in my cargo bay I'll jettison them. What is the logic behind this? we don't even get pilots, or dropped guns/ammo anymore!
is the idea to make this loot harder to get? It's not like they drop anything good to begin with, but why not just make NPCs stronger? making only certian NPCs able to drop loot is downright stupid imho.
Playerbase requested NPCs that would not affect the outcome of player interactions, or interfere with piracy. I've set their loadouts accordingly. Undroppable equipment means no clutter in space. Minimal bats and bots (1 for snubs, more for freighters and transports, but still not much) means botfeeding is no longer possible. Trade ships still carry cargo, so NPC piracy is still an option for people who want to do that (it's become a lot easier, and probably gives a fair profit). Exceptions are guarded areas, mainly around major planets, major bases and warzones - gunboat and capship patrol loadouts are still very strong.
Mission NPCs are also still of the strong kind, unless you do really easy (low paying) missions. Strong NPCs will drop equipment, regens, and loot.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.