No kidding it's not RL. But there seems to be people that are stressing how BSs SHOULD be based on some kind of personal knowledge and experience, or somehow based on real-world mechanics. My point is that, even in RL, large, powerful battleships can be sunk with relative ease if they aren't adequately defended. People seem to make the argument that "....a tiny ship like a bomber should not be able to destroy a BS....blah blah.." and my question to those people is: why SHOULDN'T it?
Quote:You can't rely on having escorts like RL battleships can (unless maybe you're the LN, BAF, RM, GRN - but there are a whole lot more factions that have BS than just those four), and so I don't think we should balance BS around escorts being necessary.
Now, people are OFTEN pointing out how this is a multi-player server with a lot of emphasis on player interaction...so why WOULDN'T you have BS use be based around having adequate escorts? That's not just good multi-player balancing, it's also just sound tactics. Maybe, if you aren't capable of putting together a few escorts to go with your BS...then you shouldn't fly your BS until you CAN find some escorts?
Quote:I think BS needs to be good at something one might expect to do reasonably often - and imo, that thing is killing cruisers. And it would take a change like this for me to be even willing to consider what the OP suggests.
Well...I actually don't currently fly BS or Cruisers, so I'm not personally familiar with how things are balanced now. I have been aware that in previous versions, even in 4.86...if you practice enough, you can usually kill 1 ship class bigger than you if you're good enough. I've seen Cruisers kill BS, GBs kill cruisers, bombers kill GBs, fighters kill bombers, etc. This becomes even easier when you have groups of similar class ships working together.
As much as I hate to say it, it seems Sindroms really hit the nail on the head:
Quote: Caps have no purpose on Disco. Give them a purpose and then we can finally adjust their strengths accordingly. Now all we are doing is desperately trying to avoid making them multifunctional.
Based on that, this is why I put forth the suggestions I did. Here's a repeat since you seemed to ignore them, or skip over them:
1) give BS the longest reaching guns to compensate for lack of maneuverability (edit: vs Cruisers this would help, yes?)
2) give BS more gun slots so they can dedicate more of them to anti snub weapons and make them less vulnerable
3) make BS anti-snub weapons more dangerous - increase refire rate, damage, distance
In my humble opinion, I think any one of these 3 fixes could help make BSs more useable and better balanced than they seem to not be. Does anyone have a counter point to one of these suggestions? (I'm not asking out of arrogance, but I wonder if there's something in my logic that I'm missing?)
I would genuinely like to see more people happy on this issue, as it apparently seems to take away from their fun.