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Transport\Capital ship rebalance idea

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Transport\Capital ship rebalance idea
Offline Govedo13
12-25-2013, 12:50 PM,
#4
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

He is saying that in lets say 5 vs 5 caps fight bots are really important since the better organized group can feed their whole amount on hp(bots and bats) to the targeted by the enemy ship in order to keep steady their group DPS.
The group DPS would fall down by 20% if the group does not feed the targeted ship.

For me the solution is to add the repair guns that were discussed in the other topic made by Blodo.

On all other points I do agree with you.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Messages In This Thread
Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 10:25 AM
RE: Transport\Capital ship rebalance idea - by Knjaz - 12-25-2013, 11:55 AM
RE: Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 12:12 PM
RE: Transport\Capital ship rebalance idea - by Knjaz - 12-25-2013, 12:53 PM
RE: Transport\Capital ship rebalance idea - by Govedo13 - 12-25-2013, 12:50 PM
RE: Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 01:21 PM
RE: Transport\Capital ship rebalance idea - by Highland Laddie - 12-25-2013, 04:03 PM
RE: Transport\Capital ship rebalance idea - by Curios - 12-26-2013, 07:49 AM
RE: Transport\Capital ship rebalance idea - by Scumbag - 12-26-2013, 10:27 PM
RE: Transport\Capital ship rebalance idea - by Govedo13 - 12-27-2013, 03:16 PM

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