• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 13 14 15 16 17 … 55 Next »
Transport\Capital ship rebalance idea

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Transport\Capital ship rebalance idea
Offline Govedo13
12-27-2013, 03:16 PM, (This post was last modified: 12-27-2013, 03:29 PM by Govedo13.)
#10
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

(12-25-2013, 04:03 PM)Highland Laddie Wrote: # disagree on making transports slower or less maneuverable. Most 5kers are pretty clumsy as-is, and the agility of the medium and small transports is their only advantage, especially since they lack both the firepower and hull strength of their bigger brothers.
Hahha. We play on different servers as it seems.
Behemoth,Claysdale,P-transp,A-transp, some freighters like Camara and several similar ships are severely OPed in 4.87.
Good pilots can solo equal skilled vhfs,bombers and heavy bombers. The said things are not snacable if you does not get less then 150m to them, bomber guns cannot hit them right as well.
If the skill level is different they can kill GBs as well. Bigger transps have 0 chance because of the thrust difference.
On the side of the bigger transps- Single bomber can kill cau8 Stork between the lines only on 3 places in the whole Sirius map. The effective kill distance on Stork by light bomber is more then 30k- and this is if the Stork pilot is dull one, if he is clever and dodge while shoting and steering, combined with the containers that soak up hits it extends to 50k. Having this on the biggest cargo ship is idiotic.
If it is battletransp the bomber can just forget about killing it as well. If it is Clydesdale or Behemoth the bomber must run in order not to get one salvo killed by them.
In groups those have the same effect like GBs except that they can carry cargo and have more hull and bot and bats and are also excluded from the 2 hour dead rule.

(12-26-2013, 07:49 AM)Curios Wrote: It's the result of aiming system calculations being not optimized for such type of movements from beginning and not exactly working properly. The main complaint for not being able to control the ship in turret view was about the controls itself - it was that if you concentrate on turrets you can't turn at all, only strafe side to side and upside down. Now the steering not only gives an ability to turn while in turret view - but more over, effectively evade fire on some ships almost at point blank while constantly firing own weapons. It's gave mechanics abuse and I don't know why it's still that way.
This. Note that this comes from the guy that was able to solo 5 bombers in BS in 4.85.
TS feels so wrong and OP that I haven't bothered to learn turret steering since it makes the game dull.

The whole transport ,freighter, GB and BS classes are totally screwed balance-wise. Only cruisers work like intended now.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  


Messages In This Thread
Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 10:25 AM
RE: Transport\Capital ship rebalance idea - by Knjaz - 12-25-2013, 11:55 AM
RE: Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 12:12 PM
RE: Transport\Capital ship rebalance idea - by Knjaz - 12-25-2013, 12:53 PM
RE: Transport\Capital ship rebalance idea - by Govedo13 - 12-25-2013, 12:50 PM
RE: Transport\Capital ship rebalance idea - by Curios - 12-25-2013, 01:21 PM
RE: Transport\Capital ship rebalance idea - by Highland Laddie - 12-25-2013, 04:03 PM
RE: Transport\Capital ship rebalance idea - by Curios - 12-26-2013, 07:49 AM
RE: Transport\Capital ship rebalance idea - by Scumbag - 12-26-2013, 10:27 PM
RE: Transport\Capital ship rebalance idea - by Govedo13 - 12-27-2013, 03:16 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode