I run my pirates as self funded, with the recent 4,87 changes each jump via hostile jumpgate costs me several nanobots, also fighting the lawfuls,npcs everyone red and his dog and such cost additional mines cruise distributors etc, it is more then logical if I am about to rob or kill someone,to steal his ammo as well.
Also if they haul goods that my character would like to consume in RP like alcohol I demand several units together with the main credit fine. I also like to exchange cargo for cargo and combine it with credit fine as well if I am on transport. On my Outcasts I force-sell them units of cardamine instead of taxing them. I also rob freighters and such small fishes with 100 000 and their ammo.
I do and have done such combined demands since 4.84 actually and never ever had any problem with it.Even the traders that are up for some proper encounter seems to like it. Also this is not my gaming pc and I have no screens here.
There were never such restrictions in force- demand once single thing, the restriction was to demand once only.
This changes hurt the piracy roleplay and create many many stupid situations like for example kills the bargaining options with the trader and nerfs piracy again and make the already bad relations between players playing the pirate and trader even worse creating one more stupid thing to rule lawyer about instead of being creative.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)