Well what some seem to think is too easy, others think is too hard. In the end, a more difficult game, or more to lose upon a death would certainly raise the stakes, but it would also discourage new players who might get fed up and frustrated. I've always reminded more experienced players that the game only gets easy after you play a while, and as you keep going it does get easier and easier. New players probably don't find it that easy, since they're getting used to the gameplay, roleplay factor, and environment, on top of managing their characters. The current system works pretty well at keeping players starting from scratch on the lower bracket for a while. After a certain point, if they are diligent, they hit that 'take off' point where they can start making money faster. I always find it interesting to imagine what many suggested changes would be like, and its too bad we can't easily test many theories. Having said that, Freelancer doesn't seem it was ever meant to be like Eve where the penalty for death is far higher than a simple respawn and restock. If the population were far higher, it would make sense to increase the difficulty, but as it stands, to implement such changes would require a total overhaul of the game and only cause another year's worth of little wrinkles to iron out. I've realized this is the problem with most suggestions, including my own, and that its small changes that are practical, anything else just causes more hassle.
There was one point that caught my eye:
Quote:Cruise is too slow - I don't know if can this be changed, but if 80% of my gameplay is just waiting till I get from one point to another I get bored a lot
Its space, and its big, thats supposed to be the idea. I like cruising, and the feeling of travelling long distances. If it were up to me they'd use the 700k+ radius of each system to place 2-3 star systems in each [system] and space them out by hundreds of K, and make you cruise from star to star. I supported adding a speed increase to some engines so speeds could be upgraded, but again, its a pandora's box of maintaining balance in every possible scenario.