There has been a lot of discussion over the last week about the future of Omega-9, which has coincided with general work around the Omega systems cluster. Due to the discussions being spread around different threads and Skype chats (both public and private), I'm creating this thread in a similar vein to the Omicron systems thread I posted earlier.
I've been informed by Blodo that Omega-9 actually serves an important purpose of preventing the shortest route into Rheinland from being through the Omegas, and instead through the Trade Lanes. This cannot be achieved solely by making the Jump Holes further apart in Omega-5 or Omega-11 as this would negatively affect the travel times in those individual systems. Therefore, the system will be kept in the mod for the forseeable future, and we will be exploring options to develop the system, so that it is not just a buffer system.
All players are welcome to share their opinions on proposals in a constructive manner, or make their own proposals.
Omega-47, v2
- Note: Total layout revision. System size condensed significantly. The two Walker Nebula clouds are now one large cloud.
- Removed: Battleship Fes (Corsairs).
- Removed: Temple of the Eidolon (Phantoms).
Omega-49, v2
- Note: Jump Hole positions revised.
- Added: Battleship Fes (Corsairs).
- Added: Poole Jump Hole.
- Added: Grand Vista Orbital (Zoners).
Omega-50
- Inaccessible.
- Removed: Mindelo Base (Corsairs), Porto Novo (Zoners), Boa Vista Station (Zoners).
Cayman, v2
- Note: Total layout revision. Some base names changed.
- Note: Added minefield around Kara Stellar Laboratory.
FAQ
Q: Can you delete system X?
A: No systems can or will be deleted unless it's been specificly stated as a possibility in the first post. Inaccessible systems are effectively deleted for gameplay purposes.
Q: Can we return to the vanilla layout and systems only?
A: No. It's simply not feasible.
Q: Why are the v1 systems different from my Disco files?
A: The screenshots are sourced from my WIP Dev files, which have changes applied after v4.87 update 5.
Q: Can you change the appearance of base Y?
A: Yes, if it has the support of the base's respective Official Faction.
Q: Can you move a base from one system to another?
A: From a technical perspective, yes. InRP, it would be a different base being constructed, requiring a new infocard. (The exceptions to this are Battleships.)
Q: Can we have a new base?
A: We're not making new base entries, so "new" bases must be recycled base entries from elsewhere in the mod.
Q: Can we have a new mining zone?
A: Yes, but it will most likely result in your faction losing a mining zone elsewhere.
Q: Should I report bugs in this thread?
A: No. Please use the appropriate bug report thread in that subforum.