(03-02-2014, 02:54 PM)Ponge Wrote: Bases already need RP to upgrade (to core3, 4 and 5 actually, core2 only needs a registration), and with the upcoming changes with update6 (shield blocks 96% damage instead of 99%) a core2 PoB will be very easy to kill. If the PoB is harmful/ooRP, it will never reach core3.
About repair commodity comsumption: am I seeing something wrong, or the bases now eat half as much of those as before (not 8600, but around 4300 per day)?
If what you say is true and base shields will block only 96 % of the damage, bases will fall by the dozens. That means only 11 heavy core battleships will be enough to destroy even a fully supplied siege-ready Core 4 PoB. Smaller lever PoBs will not have a chance no matter how many and what variety of repair commodities are present. 3 battleships take down a Core 1 (!), 6 do take down a core 2, 9 will finish off a core 3 if 3 repair commodities are on store. By the time one gets to Core 4 with all that RP requirement I think the base will be gone.
It is a known fact that a base can not be defended by ships. (3 am lolraids)