Wear and tear damage is regular damage inflicted to the base. It deals a certain amount of damage to the base. As soon as this damage is inflicted, the base begins to repair the damage.
Now, if you half this damage, you also need half of the commodities to repair the damage.
As I said in my previous post the Base 'ticks' every 20 seconds. In that 20 seconds the Base previously took 1/3 of 600 damage = 200 damage and then repair it with 2 RA. Now the Base takes 1/3 of 300 damage = 100 damage and still requires 2 RA to repair the damage. 2 RA is the minimum Repair Materials used.
Base uses 8640 RA per day. That equates to 2 RA every 'tick'. 3 'ticks' per minute, 180 'ticks' per hour and 4320 'ticks' per 24 hour period. At 2 RA per 'tick' this equals 8640 RA used per 24 hour period.
What has changed?
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person