(03-14-2014, 03:10 PM)Ponge Wrote: Yes, but the consumption is not lowered yet then. I observed the same, ~4k Ra was eaten in 11-12 hours, so the consumption is the same as before the update.
Well, it still eats 2 RA per 20 second tick, So the ticks either need to be adjusted to 40 seconds, or eat 1 RA every 20 seconds. Kinda crazy that 1 RA would repair 60k damage though. I suppose just as crazy that 2 does.
If they put the 'ticks' to 1 every 40 seconds then your Base will be destroyed 5 times faster (17.78 minutes) with 10 BSs or just under 3 hours half the ships. Battleships.
Hence one of my previous posts in this thread.
Quote:[*]Wear & tear damage reduced to 300 per minute per core (previously 600)
Maybe I am missing something within the Post. Up to the start of this change the Bases 'ticked' every 20 seconds. My understanding of this was that every 20 seconds the base 'checked' for damage. If the Base wasn't under attack then it repaired the 'wear and tear damage' which used 2 Reinforced Alloy every 20 seconds which equates to 8648 RA used every 24 hours.
The question that springs to mind is, how does reducing the 'wear and tear' from 600 per minute to 300 per minute reduce the required commodities if the Bases still 'tick' every 20 seconds?
I would like, please, a clarification on how this a) reduces usage of Repair Commodities b) makes them easier to maintain c) reduces the actual cost of upkeep.
Maybe the thought process, of reducing time taken to maintain a Base, needs to return to the drawing board.
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