(03-15-2014, 03:18 AM)Highland Laddie Wrote: I don't think building a Core 4 would take tens of man hours with 10 players supplying it.
Okay, made rough estimation:
example base with all factories, 2 defense modules and 5 cargo storages
Getting core 1 base to core 4 + shield
1 190 000 cargo units of materials = 228 deliveries with 5k train
20 minutes per delivery (10 minutes of way for material, 10 minutes back)
= 76 hours
With 10 players it´s 15 man-hours. But it´s excluding getting repair materials and supplies.
Also, this is for base in some house space (10 minutes is like two systems way with trade lanes, but for almost all modules you need some commodities which are available only in some house). So for base somewhere in Omicrons where are no trade lanes, the time may be for example double. Or for base made by freelancers (so with 3,5k cargo ships).
But still, even if it costs "only" around 15-30 man-hours, is it really balanced and fair that the same thing can be destroyed with 1,5 man-hours? Ratio 10(20):1? And if the siege fails, attackers lose almost nothing and can try another day. Owner(s) of the base lose money.
I´m not saying that destroying core 4 base should take 15 hours with 10 players. But 1,5 hour?
(03-15-2014, 03:18 AM)Highland Laddie Wrote: Besides....why are people ALWAYS assuming such base attacks will only occur in the absence of any defenders whatsoever?
Worst case scenario... Chance that base made by let´s say four people will be ambushed and destroyed within 1,5 hours so they won´t even notice the attack is not small. And there are timezones also.