No one would magically appear 3 systems away in a fight - just like with Conn command, user needs to dock to a station.
If someone doesn't want to get caught and interact with others, he will not. He may dock at the closest base and log out, may fly 30k under the plane, may use cloak...
We already have means of avoiding interaction, bounty hunters just need to catch their prey away from bases. Not only your targets in theory could jump away from where are you waiting for them; you could jump to place where they are and ambush them in open space, so that command isn't "anti-bounty hunting" by any means.
"why don't just make more chars?"
(03-24-2014, 11:44 AM)Pavel Wrote: @ "then why don't you make many ships in various regions as all vets do? Why is that command needed ?"
People would quickly move to activity areas without spending good portion of their time online looking for activity in empty systems. Bases such as King's Cross, Goldern Coin, Falster, Itabashi, Krupp, New Haven etc caused considerable amount of QQ. People wanted to join fight/RP/convoy/whatever the quickest they can, but Tradelanes and Jumpgates were guarded by hostile bases with weapon platforms. Using largely uncovered by POBs jumphole network is an option, but it takes more time, and that makes people mad.
Not all of us are rich enough to make ships from various local factions everywhere. Also, people don't want to lose their time on cruising through our oversized Sirius with more systems than players this community has. They want to get to others the fastest they can and join activity, before the fun is over. That's why Conn is so popular - you can find there pew in less than 5 seconds thanks to beam command. You don't have to cruise through 300k+ of open space (Omicrons), you don't have to cruise through 100k+ to next jumphole in house space as a pirate, you just enter the command and you find yourself moved immediately to activity hub.
(03-24-2014, 05:08 PM)Bloodl1ke Wrote: The other things you address for balance is "only certain locations". Well some locations shouldn't be allowed to some factions so this leaves them out of any fun, simply because they chose the wrong ID. Do we want that too?
I don't understand. If someone plays as let's say Wilde, it's obvious he'll have a bad time with going from one base to another. That command would only benefit groups such as Wilde or pirate factions, they wouldn't be forced to fly their ships from really distant bases and miss all the action. Just teleport from O55 to Drake and voila, begin evening in Bretonia.
@ Snak3
Ok, someone on skype pointed that out and I see what you mean.
Well, basic fee for transports could be much higher, 25M let's say. No powertrader would lose cash on that.