(04-10-2014, 11:40 AM)Pavel Wrote: Wouldn't it be good if contraband prices were equally buffed? Let's say instead of 500 credits/unit basic cost for Bloodo Diamonds is 5k/unit, with highest sell price also going up 10 times.
Profit/time relation would stay the same, but high investment cost means smugglers are really afraid of losing their cargo and cargo piracy/lawful interception gets big incentive.
Basic maths. If you want Profit/time to stay the same with tenfold buy and sell prices, you need to multiply the travel time by ten as well. Without that, to have the same effect (5k/unit basic cost, same profit margin) you need to add the same amount (4,5k/unit) to both buy and sell prices.