(05-03-2014, 09:18 PM)Swallow Wrote: Stop pointing at the age. Just stop.
Disco FL is here not because it is competitive with present day space sims, but because of its spirit and all the things we enjoy (but forget about).
Once again, If we could organize just a little bit, we could bring the activity (even if partial), to any place.
Also, I must admit, that storyline is a bit too slow, and it brings boredom after all. Or there is active story development, or there is no story at all. Imagine the Sirius with no houses, factions, lores, etc. All you have is legacy tech and pre-lore, which only brings the idea of how the things were before. The point of such a thought is just to give an empty field for purely player-driven lore.
Actually, the 80 year jump in time is an iteresting idea.
Yes, thus more "Mini" updates would help, some to that affect as you mentioned.
And yes the 80 year jump does sound very cool
(05-03-2014, 09:13 PM)Strichev Wrote: The mod is saving itself. It's undergoing a purification of sorts. Old, bitter, burnt out players are leaving. Disco is shrinking. And that's natural. It's sailing into a new decade after all. A new decade of fun. Let them all leave, let them carry old grudges and paradigms away!
This will give rise to a new, better Disco. A slimmer, firmer version of tightly knit communal interactions.