Then in the case of six day battle.........I'd call in to work for an epic struggle like that. The first to log off loses. I already see a hole in what I wrote. But I'm just saying battle is not convienently packaged for expedency and if we remove those restriction it would make some one think do I really want to get into that right now? He could have allies on the way, he could be this he could be that.
For example I get in a fight with a skinny dude. I'm stomping on him but he just won't stay down. Now some of his more burly friends arraive and I think "oh crap" and run. They chase me but I'm faster. Now I really need to kick the crap out of that skinny dude so I watch. and watch. and watch. Now the big dudes wont leave his side but they appear to be getting more comforable. So, sneak back and beat one big dude in the head with a brick. now the others turn on me and I think "oh crap" and run. I get into an ally and when they get close the next big dude takes a pipe in the head. Now my main target is mine.
Now by disco rules this would be a big reengagement sanction but (going back to example) I didnt jump in a cab and split (JG) and I didn't check into a flop house to lay low (dock on station). But I criused and reengaged and then won takeing alot longer than 5 minutes of Jet Lee fighting but effective any way. You cannot widdle your enemy down in disco and everything has to be solved right then.
If there are any who see what Im trying to say and can see the add RP it would give to combat (think of all the crap you could talk while playing cat and mouse) then please say so if you see b ut still disagree thats fair but please explain.
BTW I'd love a truely epic battle that could last for days. Unfortunately Im not great at PVP.