So. We have a debrief and report about the mechanics equipment. All is pretty in order so far. The Cincinnati has taken the liberty of testing all guns independently. Here's what we can conclude.
Cerberus Main turrets- They are just amazing. The South Carolina outdid the Cincinnati. As much as I hate to say it. Either my crew and I just didn't perform as well as we wanted, or the Cerbs were just too powerful. Definitely worth having.
Battleship Pulses- These guns use quite a bit of power to fire. Like shooting flak guns. Their range is about 4200 klocks out. Speed of a standard Liberty turret. But they charge, fire, and recharge. The recharge is quite timely. So you won't get the continuous stream like the Liberty Primary do. However the charge they hold on contact will drop a shield in seconds with consecutive hits. Recommended for long range bombardment and support. Strictly this.
Solaris Secondary turrets- Fast firing. Accurate to a degree. And the arc's provide great coverage. They're a tad weak. But that's to be expected with something going faster, has less ability to pack a punch. Consistent shots are needed to do something noticeable.
Solaris Gatling turrets- Good. Lord. Pepper. The. Area. That's all they do. Spray the general area with 8 rounds a second. They consume a bit of power. Sure. But with as many rounds as they launch, You'd think they'd hit. The spray though is worse than a sawed off buckshot. Just inaccurate as hell. Even with the wide coverage.
Zapper Secondary turrets- These are just abysmal in terms of use within the field. The arc is cut in half. So there's almost no relative coverage. They fire every which direction due to the faulty wiring and relays within the main terminal of the gun. Accurate. Sure. But there's no practical use for them.
Liberty "Solomon" and "Basic" missile turrets- These are a monstrosity. You could use these with an expert crew. And launch them 10-20 klocks out. Providing your target doesn't move, And your gunnery is a good shot, then you could "Blind fire" them into your targets broadside. Talk about a surprise. The guidance systems on it is at 5 klocks, So they can be launched with a homing system. The blast radius is immense. 400 metors. However. The crew aboard the Nasty 'Nati can only load them up one to a turret, and it takes 20 seconds to re-arm one for use. Recommended for long range support Overlords or Atlantis'.
Liberty Secondary turrets- The last one to report. These secondary turrets are really not that bad. The hullbust on these are really nice. Though relatively slow in projection, with a decent refire rate makes them tough to use. But point defense wise when they're right on top of you, makes them put quite the hurting on.
Now. The end of the research to the start of the Report. In due times, the attacks by the Maltese warships have almost ground to a halt. Now it's the standard pirates and house enemies. A group of rogues calling themselves the "State Colors" were cracking down on these warships within Liberty house space. Their help was appreciated though ironic to say.
There have been more junkers and rogues lately. Namely Congress and Marauders. They've increased in numbers. The standard patrol indicates a commodity labeled Premium Scrap is heavily traded. This must lead into a large set of proceeds and are looking to expand their ranks.
The next to come is the amount of smuggling. The LPI seem to not be doing as they should. The Vigilantes have been scanning but they don't use the T-Lags to the full potential. So some smugglers have been getting away. There have been some efforts between Bretonia's "Salad" division, and the Armed forces to catch them en-route to Liberty. There was also a Kusrian Battleship commander, a Captain Masakage, who managed to contact me, though I do not know how, and inform me of some coming from their borders. We do not possess T-Lagsnet with our current equipment. However we need to step up patrol's with wingmen and Cruise Disruptors.
Piracy around Bethlehem has almost ceased since the intrusion of the Cincinnati and a regular patrol by officials. The entities have probably moved on to another freeport somewhere. So it's possible they're around Bering's Freeport Two. They have not been apprehended. However I can vouch that I've not seen them.
There have been some reports of bounty hunters trying to claim bounties on civilian parties. I would like to remind the fleet that Bunters are given a privelage to operate within Liberty. However they can not claim bounties on civilian entities such as Liberty affiliated corperations, or Freelancers with proper paperwork about Liberty. One as such, a Johnny Walker, within Pennsylvania system. The regular helium miner in the nebula behind Erie. He had a few arrogant bunters trying to claim his head. But within Liberty he is protected by house law. It states and quote:
Quote:Section 1: Crime, Article 3, Assault- The assault of any civilian for any reason, including the collection of bounties, is illegal. The only case that this is allowed is if that civilian has breached the law, and only if permitted by a representative of the Liberty forces.
It's unfortunate to kill Bounty Hunters. Sure. But our duty to protect civilians comes above the misfortunes.
That concludes the report for now. Debrief End, O'Howell- Out.
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The.Cincinnati - Maverick O'Howell, Sylus, and 199 Family members.