Pilot carrying this lawful ID is enlisted in the Gallic Royal Navy,who:
- Can demand contraband and levy fines within their ZOI and attack if ships refuse to comply.
- Can attack ships which are in violation of Gallia laws or belong to a house or organization considered hostile by Gallic within their ZOI
- Can defend Allied or neutral lawful bases within their ZOI
- Can escort traders within their ZOI
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4300 cargo.
Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia, Magellan
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Ok, so lets break it down.
The first 3 points are pretty standard for house authorities IDs. Same with the cargo restriction.
The rest of the ID terms are what would set the GRN ID and the suggested Intel ID apart enough.
First off:
"- Can escort traders within their ZOI" - Well this point would be removed because it's not needed.
Secondly:
The intel ID would gain these passages:
"- Can attack ships which belong to a house or organization considered hostile by Gallia outside of their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Gallia to drop all cargo and attack if they refuse to comply.
- Can ally with Bretonian unlawfuls"
The first one is a standard passage found in some form or another on the other intel IDs. This would allow for long range strategic raiding in areas previously considered safe. It would also allow for joint work with Rheinland lawful forces because they share a mutual enemy (Liberty). The GRN ID lacks this RP potential, due to it being "designed" for direct pew in the actual frontlines.
The second passage is to allow for the intel agents to operate unconventionally with those groups that could be of use, mainly the Mollys and Gaians. A sensible move to use local 'resistance' forces to strengthen and augment asymetric warfare efforts. A similar passage is found in one form or another listed on the other intel IDs.
Thridly: ZOI.
GRN ZOI:
Code:
Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia, Magellan
Proposed ZOI for the intel ID:
Code:
Zone of Influence: Gallia, Gallic Borderworlds, Gallic Occupied systems (Tau-23, Tau-31, Leeds, Edinburgh).
Notice the differences? Its not as broadly worded as the GRN ZOI, representing that they arent there to do policing in contested areas. They are there to work outside the direct combat style of the GRN.
Really, all that is being asked for equality with the other houses. The ID writeup i suggested, and you seem to think is un-needed (correct me if i'm wrong here), is just the KPT ID with a few minor changes.
The lack of a petinent ID just constrains both the RP potential and the potential to draw players into trying a gallic char. (That's actually how this thread originated, Because i wanted to try a gallic char but none of the existing ones interested me.)
Let me put it this way, if the MND ID did not exist, would you say to players who wanted to RP as rheinland intel operatives to use the RM ID?