' Wrote:by boosting the above sugested things, we'd fix the following bunch of problems:
Lawful:
-Won't see a pathetic rogue fleet claiming Manhattan. This is OORP at extreme. And not funny, nor realist.
-NPCs will actually serves to SOMETHING rather than being background decoration that makes server lag when you fight
-They wont be some random stupid targets for all to kill easy shot
-Pirate ships won't camp near a station to pirate traders. Unrealistic. Especially alone. Not suposed to happen.
-Station turrets finally get their realistic output. It's a big, station. It's sometime LARGER than a BATTLESHIP. And it fires like a harmless freighter with immense decoration guns? uh uh.
Unlawful:
-Won't see oorp indie capship capwhoring a pirate station
-No farming npc near stations anymore
-Your stations are hence safe
-You can finally get in your real role: pirate those damned trade lane
In general;
-You get more realistic encounters
-We eliminate the problem of player camping an enemy station
The only problem left, is too many indie capship in New York.
The above are all good points. Yes. But these are the problems I see with it:
-Accidentally shooting allied Navy in a battle with a criminal (happens a lot, especially when they're 10+ patriots swarming around everywhere) = death.
-More when I think of them. I'm having such a bad mental block right now.