(01-10-2015, 12:47 AM)Toris James Gray Wrote: Also, Pirate ID wasn't exactly a pirate one. It felt more like a generic unlawful character.
Which it was not supposed to be, and made multiple unlawful factions suffer from it.
Good change. Hopefully it'll "force" people back to house pirate groups, instead of being sirius-wide terrorists. Leave that to the Nomads.
If the roleplay of those factions and current allowances aren't pulling people in, why not add something to them, add to their roleplay, to stimulate numbers, instead of restricting the next best alternative and punishing a majority over a minority. Funny how people come here as an escape from reality and all you get is the same principles applied. This will not cause me to rush out and switch to a Rogue ID. There was and is nothing wrong with independent generic unlawfuls, and the pirate ID was perfect for it. You took the rephack as the bad part of the deal. It feels like a beginner unlawful ID now. useless.
(01-10-2015, 01:34 PM)Nyx Wrote: I still don't see why you can't let them pirate whatever class vessel when in non-house space, if they met a military person in there, well, they can act like they're too far from home, or that the guy should pay to survive -- "space is dangerous"
Junkers ID. Which is why its now ridiculous to even have a Pirate ID. Why would you take the horrible rep to only be able to pirate 3 types of ships, when you can pirate anyone outside house space as a Junker with neutral rep except Gallia/kusari? I LOVE the junkers but they are not lacking for numbers we all know that. I suppose they must want an influx because only a small few are going to switch to a rogue ID to continue harassing the LPI. The rest of us don't matter i guess.
(01-10-2015, 02:13 PM)Haste Wrote:
(01-10-2015, 01:20 PM)Danny-boy Wrote: I fail to see how pirating a House's Police force/Navy (henceforth 'House forces') is an OORP thing to do.
It's not every day that I read about Somali pirates pirating a US navy aircraft carrier in their speedboats.
Think about it that way.
Its still OK for independent unlawfuls to fly bombers though. Real realistic for just anyone, or any rogue faction to get their hands on anti-cap snubs with heavy weapons. But it was the ID that was the problem? So if independent pirates are like the somalis, the Rogues aren't? Who would they be like? The Mafia? Not sure the last time I saw the NY mafia take out any US navy ships or carriers...
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Ironically the night before this change I flew my Pirate ID'd correo with another Freelancer against a Hogosha gunboat, My IFF was freelancer. The other guy was bounty hunting so he RP'd his attack and the battle began. I could have just flown in and dropped a line about defending my Freelancer friend and opened fire. Instead I dropped a 10 mil demand. The guy was being bounty hunted, 10 mil to keep another ship off your back is not crazy. Not only that, but it gave him another minute or so before I attacked. Its usually a force of habbit to drop a demand, even though I can defend someone of the same affiliation. He denied the demand and I waited for him to do so. PEOPLE NEED TO GET OUT OF NEW YORK for a while and check things out outside Liberty space for once. Anyways now in those circumstances even less RP is required than giving demands. HOWEVER if somone said '10 mil too much, max it at 5 mil' I'd way sooner accept that than no longer have the ability to engage a Hogosha gunboat or snub on my own as a pirate. Privateering...out the window. I thought it was a cool concept at least, not something people do much on the server.
Another bottom line? Trying to keep 'violent piracy' and 'terrorism' mutually exclusive. Violence is violence. The difference between piracy and terrorism is that one is serving individual interests and can be paid off (hence limiting demand amounts makes more sense) and 'terrorists' use violence regardless as they are past the point of being able to be paid off. But really a Pirate may indeed choose to engage lawfuls. The distinction between these two concepts is only for this video game in an attempt to break it down in more roles than it can handle. I hate to say it but isn't it OP to expect someone to converse with a known enemy before attacking them (rp before engagement)? Of course, the rule is there to save the players some grief. So its not unrealistic for pirates to hit up even the police with demands, when really they would never announce themselves or bother with a demand if they wanted to kill police. So why are we saving one group of players grief over another group when they weren't really breaking rules. A slight touch up on maxing out demands would have solved this, which is why its an obvious push of the Rogue or Hacker ID.