(01-30-2015, 06:52 AM)Redon Wrote:
The first odd thing I noticed is that, apparently, the Freelancer ID gets a 90% nerf on Gallic engines. This means [color=#cccccc]there is no way for you to be a Gallic civilian freelancer in a Gallic civilian ship without getting nerfed. Combine a Gallic ship with a Gallic engine? 90%. Combine a Gallic ship with a Sirian engine? You get nerfed to hell.
The way it is seems justified to me. It's logical that freelancers don't have access to the best military grade equipment. In some US states, civilians can get semi-automatic versions of assault rifles, but not full auto. It's also logical that two things that are based on different technological philosophies (gallic ship and sirian engine) are barely compatible.
Quote:Why should it be inherently impossible for a freelancer, arguably the most neutral and generic ID publicly available, to have a Gallic engine on a Gallic ship? Do freelancers not exist in Gallia? Shouldn't the ship-based nerf take care of weird ship/engine combos?
90% nerf doesn't make it inherently impossible to fly a ship. Not even a 10% nerf really makes flying a ship impossible. I fly a 10% power core 5k trade ship. I think there are even trade ships without guns. You're not the most pwnzore pvper with it, but you can still fly and RP in it.
Or am I misunderstanding you, and with a 90% nerf you mean you get a 10% power core?
Either way, the solution is not reremove technerf of ship compat, but to adjust it so it's logical and balanced. If you remove them, you'll have everyone flying the same rig, or 90% of newbies breaking rules without knowing it.
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