(01-30-2015, 10:33 AM)Trev Wrote: The way it is seems justified to me. It's logical that freelancers don't have access to the best military grade equipment. In some US states, civilians can get semi-automatic versions of assault rifles, but not full auto. It's also logical that two things that are based on different technological philosophies (gallic ship and sirian engine) are barely compatible.
What Karst said. Freelancers can fly an Eagle with Flashpoints at 100%, why should they not be able to fly a Sunbeam with Pot-de-Fers? It's civilian tech, it's the Gallic equivalent.
(01-30-2015, 10:33 AM)Trev Wrote: 90% nerf doesn't make it inherently impossible to fly a ship. Not even a 10% nerf really makes flying a ship impossible. I fly a 10% power core 5k trade ship. I think there are even trade ships without guns. You're not the most pwnzore pvper with it, but you can still fly and RP in it.
Or am I misunderstanding you, and with a 90% nerf you mean you get a 10% power core?
My bad, I reworded that sentence. I didn't mean to say flying at 90% is impossible. I meant to say, why should a freelancer automatically get a nerf at all on civilian gear just for using an engine, when the same doesn't happen in the rest of Sirius? It seems to imply that using Gallic civilian tech is the second choice for a Gallic freelancer, or that being one at all is discouraged in Gallia.
Quote:Either way, the solution is not reremove technerf of ship compat, but to adjust it so it's logical and balanced. If you remove them, you'll have everyone flying the same rig, or 90% of newbies breaking rules without knowing it.
I agree. I'm only advocating the removal of the engine part from the ID table, because I think engine nerfs should always be linked to the ship they are on, and not who is flying that ship. If a Gallic engine works on a Gallic ship when a Gallic pilot is flying it, then it does for everyone else. Other IDs might just get a tech nerf for using a ship they are not supposed to use.
(01-30-2015, 10:52 AM)Mímir Wrote: Ye brain fart here.
That being said, I think Gallia tech is awesome. I'd kill for LH having 2.0 class 8's and 8.33 class 7 faction guns.
Moreover Gallia offers unique 3.03 and 5.88 pulse guns that I could imagine would be real nasty on a sabre in conjunction with some Sirian guns. Coalition offers rather unique weaponry that will only work on faction ships and not Sabres
Gallic lawfuls may have their musketoons, but don't forget all Sirians get Flashpoints at 100%. Those Gallic pulses wouldn't work on anything but a Gallic ship because of the ship tech chart, and I think that's fine the way it is.