(02-23-2015, 03:46 PM)Hidamari Wrote: and what did their jump trading achieve? it moved the sellpoint of premium scrap away from Alpha to Gallia, which meant that not only activity and oppertunity to escort smugglers with .:j:. was damaged, they completely crippled the cardamine trade, so now there is NOBODY to escort at all.
rofl'ed at this.
(02-23-2015, 06:25 PM)Lythrilux Wrote: P R E A C H
Learn to smuggle and you will be fine.
expected this
Most of the real Junkers cheered when the sell point was nerfed because every powertrader and their grandmother was abusing Junker chars to make easy credits. This was being done heavily without any sort of jumping..
and then one day to put icing on the cake, as Darwin promisies, we started seeing the evolution of said behavior!
Outcast/Zoner jumpships with Interspace Transports and Junker miners in tow, roaming the fields of Texas!
Jumptrading is garbage and i enjoyed not taking part in it, good to see it die. The P-scrap sell point tho was garbage too, it put Ores to shame and ruined the real trade that should still dominate that route (Slaves :: Cardi), but unfortunately the smuggling economy is garbage as well. [Set prices to 12k buy point, 20k sell point for fix. Risk-based profit routes for smuggling plox.]
Most enjoyable for laughs though is to see the popular trend of pinning .:j:. as the reason for tears, poor interactions, nerfing, and loss of roleplay! Imagining Congress as evil sith lords who somehow dictate the entire server's economy makes for a large grin, as most subjective opinion statements do. The real problem is the fact that an illegal/legal smuggling faction is the #1 activity by threefold, that's your quandary of 'lack of server balance' and 'bona fide interaction' right there.
If one group is such an absurd majority of representation, you will never have interaction befitting/pleasing to all (see examples: governments and people)
On a more realistic note: Sorry your OC faction got 'the short end of the stick', but claiming that a faction/roleplay was built specifically off the activity/opportunity to interact with another faction, then trashing that group for not being 'good enough' anymore to carry your gameplay for you -- in the same sentence!! -- was just too damn rich to pass on.
OH, that right this is a complain about cloaks topic not a complain about others topic... hmm lets see... well we've gone absolutely nuts creating these POB manufactured devices to add variety, that people then seem to feel are completely useless, overpowered, ooRP, or too good to get rid of.
So if history teaches us anything... its that we should try doing the exact same thing and expect a different result, so lets create a new item that is POB manufactured, that allows you to disable cloaks! No, but in all seriousness, trying to manipulate a device (CD's) that have a very specific purpose, into doing something else, is never going to work effectively. We do actually need to create a new item. For balance Id say make it fit in either the CD or Missile slot so it doesn't totally ruin setups, let it be a very accurate, high speed, effective as all hell projectile since it will specifically only be used to counter cloaks