(02-27-2015, 10:21 AM)Karst Wrote: But thank you especially for this! We need more genuinely dangerous places, I hope the same is happening with the Omicrons update.
So after a decade this twisted developer notion that Space is DangerousTM is still prominent.
A notion which resulted in Gallic NPC bomber squadrons turning Gallia into a sad place that we can still see. A notion which unpopulates systems not because of player counter-activity but because of NPCs or other stupid hazards.
(02-27-2015, 01:25 PM)Lythrilux Wrote: Space should be dangerous however it should never negatively impact interaction and turn exploration from a fun experience to a gruelling, tiresome and painful task.
It depends on how it's implemented. The way I understand it, these ominous hazards will be placed in locations easily avoidable, making alternative routes a challenge without making regular travel in Rheinland anymore difficult.
I'd like to see the same thing in the Omicrons - allowing easy routes for nomads/Core/Order/Zoners/other Omicron players to get around but still having places that make you feel like it's a dangerous part of space.
I wouldn't want it to be frustratingly difficult to get around, but I think it's become too easy in some cases.
(12-01-2013, 05:12 PM)Lythrilux Wrote: However, we don't want to turn off people from visiting the Omicrons, because it's so dangerous.
So how do we get the best of both worlds? We make trips to the omicrons worthwhile: high risk high profit trade routes.
I'm actually looking at ways of doing this with Core bases. Having hazards en rotue would make things even more awesome.